

crafting cinematic universes in real-time and building stories within them.
Samuel Lawrence Interactive Ltd is a real-time immersive studio developing original, world-class interactive IP.
Story drives everything.
We build cinematic universes engineered in real time — integrating performance capture, spatial design, and advanced production pipelines into cohesive, living digital worlds.
Our expertise spans immersive production, real-time environments, and narrative-driven systems design. We operate at the intersection of technology and storytelling, delivering experiences that meet AAA standards of craft, scalability, and execution.
We design worlds for depth.
We engineer them for longevity.
Our original universes are built to stand independent of any single engine, device, or platform — future-ready, production-tested, and designed to scale across mediums.
Samuel Lawrence Interactive Ltd exists to create premium interactive experiences with emotional weight and technical precision.
Story first.
Execution at scale.


Meet the team


Samuel Lawrence, Founder and Creative Director of Samuel Lawrence Interactive Ltd, where he develops original immersive worlds built through real-time performance and spatial storytelling.
With nearly two decades in animation and performance capture, Samuel has operated at the intersection of cinematic craft and advanced real-time pipelines — leading large-scale game productions, live AR broadcasts, luxury brand digital experiences, and Unreal Engine-driven interactive systems.
His work is rooted in performance. Whether directing multi-performer combat capture for AAA titles, building digital double pipelines for global brands, or integrating live facial capture into broadcast environments, his focus remains the same: translate human expression into living digital space.
Samuel specialises in designing worlds where body, face, environment, and system work as one cohesive language. He builds production frameworks that allow emotion to scale — from a single performer to full cinematic universes.
Today, his focus is on creating original IP that stands independent of any single platform — immersive worlds designed to evolve with technology, not depend on it.


Julie Gardner, Founder & Creative Director of Viscura, a multidisciplinary practice spanning music, photography, art, and immersive storytelling.
With over three decades of experience across music production, AV production and post-production, and visual arts, she has consistently worked at the intersection of sound, image, and narrative. A Grammy-recognised producer and studio engineer, and founder of JamDVD in London, Julie has produced and delivered live concert films for major labels across Blu-ray, DVD, and CD—including releases that reached No.1 in the charts and achieved global distribution.
Her artistic practice begins with photography. Each piece originates from her own images, which she transforms through digital collage and layering into fine art prints and wearable designs. Her work has been exhibited and sold in galleries across the USA, UK, and Australia.
Julie is now extending this practice into immersive, real-time environments using Unreal Engine—translating original stories into spatial, interactive experiences. Her work moves beyond traditional boundaries, bringing together performance, image, sound, and environment as a unified language. Through this, she creates location-based experiences that invite audience agency through choice, connection, reflection, and presence.
