
A London-based creative technology company working across game publishing, spatial storytelling, immersive production and original real-time IP.
Samuel Lawrence Limited is a creative technology company built for the next generation of storytelling.
We believe stories are no longer limited to one format. They can become games, spaces, performances, installations, worlds and interactive experiences.
Our vision is to create a company that can publish original games, build immersive spatial experiences, deliver high-quality production services and develop long-term creative IP under one connected brand.
Our Vision
Our Mission
Our mission is to support, create and produce story-led experiences with strong creative direction and real-time technology at the centre.
Under Samuel Lawrence Interactive, we begin as a game publishing label, supporting small developers with guidance, creative direction, production support, marketing and release strategy.
Under Samuel Lawrence Spatial, we explore the grammar of spatial storytelling through VR, XR, installations and immersive experiences.
Under Samuel Lawrence Production, we provide specialist production services across motion capture, performance capture, virtual production, volumetric capture, animation and Unreal Engine pipelines.
Under Samuel Lawrence Studio, we develop original concepts, prototypes, worlds and cinematic experiences that can grow into larger IP.
The company brings these areas together with one purpose:
to help stories become experiences people can enter, play and remember.
Founder Statment
I started Samuel Lawrence Limited with a simple belief: stories are no longer limited to one screen, one format, or one way of being experienced.
For most of my life, I have worked around animation, motion capture, real-time production, games and immersive technology. Across all of that, one thing has stayed constant for me: story comes first. Technology is powerful, but only when it helps people feel something.
Samuel Lawrence Limited is built as a creative home for that belief.
The company brings together four focused trading names, each serving a different part of the same vision.
Samuel Lawrence Interactive begins as a game publishing label, supporting small developers and original games with creative direction, production thinking, marketing support and a clear path to release.
Samuel Lawrence Spatial explores spatial storytelling, VR, XR, installations and experiences where the audience can step inside the story rather than simply watch it.
Samuel Lawrence Production delivers practical creative services across motion capture, performance capture, virtual production, volumetric capture, animation and real-time pipelines.
Samuel Lawrence Studio develops original IP, prototypes, cinematic worlds and long-term creative ideas that can grow across formats.
For me, this company is not just about making games, VR experiences or production content. It is about building a structure where stories can move between formats: from a small game to a spatial experience, from a performance capture shoot to a cinematic world, from an idea on paper to something people can enter, play and remember.
I want Samuel Lawrence Limited to become a place where strong ideas are treated seriously, where independent creators are supported properly, and where craft, technology and emotion work together.
The future of storytelling will not belong to one medium alone. It will belong to those who can understand story, space, performance, interaction and production as one connected language.
That is the company I am building.
Samuel Lawrence
Founder, Samuel Lawrence Limited

